Workshops and Tutorials

Workshops and tutorials will be on November, 15th. Further details will follow.

Workshops

WS1 – Towards Sustainable Serious Games 

Organizers: Barbara Göbl, Jannicke Baalsrud Hauge, Ioana Stefan and Heinrich Söbke

The workshop will discuss how to create long-term value in serious game projects. Participants will take a closer look at game aging and maintenance, as well as reuse and repurposing of serious games and their components as potential means to facilitate sustainable serious game design. The workshop builds on alternating lectures, brainstorming in small groups and plenary discussions to summarize participants’ previous experiences and devise new ideas facilitating long-term use of serious games and their components.

WS2 –  1st IFIP Workshop on Interactive Storytelling in Extended RealitiES (IFIP-WISER)

Organizer: Mads Haahr

This workshop will explore the specific challenges and opportunities associated with interactive storytelling in eXtended Realities (XR) and capture the findings in a journal paper, which the participants will be invited to co-author. Participants will give short presentations and participate in informal panel discussions on relevant topics of their interest.

WS3 –  Workshop on XR Experiences for Entertainment and Industry (WXREEI)

Organizers: Thiago Porcino and Esteban Clua

This workshop is intended to produce a discussion among researchers, developers, and anyone interested in addressing immersive entertainment or industry applications and research. Although immersive technologies have evolved rapidly, there are many barriers that still affect entertainment industry investments. There are many ways to create innovative applications in an immersive environment. In this workshop, we make a discussion about immersive technologies and future trends of immersive solutions to the entertainment industry, such as immersive films, games, and simulators. Additionally, we propose the IFIP ICEC XR Experiences, tied to extended reality interactions, including mixed, virtual, and augmented reality experiences. Such experiences can include immersion in different entertainment and industry areas such as games, storytelling, marketing, education, entertainment, health, cinema, industry 4.0 and so on. The participants can submit their work and include some kind of user’s interaction and the authors should identify what kind of equipment is necessary for the user to feel the best and complete experience. Premiere and innovative pieces will be showcased throughout the IFIP ICEC 2023 conference venue.
We welcome participants that are engaged on Virtual Reality, Mixed Reality, Augmented Reality and other immersive environments to take part of the Workshop.

WS4 –  Aesthetics and Empowerment

Organizers: Mengru Xue, Cheng Yao, Jun Hu, Yuqi Hu and Hui Lyu

Aesthetics in design are known to be empowering in terms of various perspectives in one’s life. This workshop aims to explore innovative approaches, methodologies, and technologies that can further enhance the role of aesthetics in empowering individuals in the digital age. By delving into the relationship between aesthetics and empowerment, we seek to foster discussions and collaborations among researchers, practitioners, designers, artists, and industry professionals. This workshop will provide a platform for sharing insights, exchanging ideas, and exploring new and emerging trends in this exciting area.

Tutorials

T1 – Fashion in the Metaverse: Technologies, Applications, and Opportunities

Organizers: Gustavo Marfia and Lorenzo Stacchio

This tutorial will provide participants with an overview of how academia and industry are applying Metaverse-related technologies to the entertainment sector, with an emphasis on fashion. Fashion, in fact, appears as an interesting use case, as it integrates: (a) entertainment and storytelling aspects, (b) creativity, (c) industrial production, and, (d) large customer bases. In the last three decades, different research products and experiences have been proposed based on augmented and virtual reality technologies, but the advent of a Metaverse ecosystem deploying non-fungible tokens, artificial intelligence paradigms, and advanced interfaces is opening completely new scenarios. The material will be presented adopting a methodological approach, proposing taxonomies and analyses which connect to consumer needs, use cases, hardware technologies, and software architectures. The target audience that would most benefit from this tutorial would be entertainment professionals in academia and industry, with a particular interest in cultural heritage preservation, creative aspects, brand identity, and xCommerce. By the end of this tutorial, an attendee could develop a drafted project proposal for future funding applications or outline a research and development agenda.

T2 – Exploring new frontiers at the intersection of AI and art

Organizers: Gennaro Vessio

The tutorial explores how AI advancements can be leveraged to enrich the understanding, enjoyment, and accessibility of art, offering new and intriguing ways to engage with artistic works. The tutorial will cover three main topics: knowledge graphs, diffusion models for in-painting/out-painting artworks and large language models and artwork captioning.