{"id":246,"date":"2023-09-26T17:23:22","date_gmt":"2023-09-26T15:23:22","guid":{"rendered":"https:\/\/icec23.cs.unibo.it\/?page_id=246"},"modified":"2023-11-16T18:59:38","modified_gmt":"2023-11-16T17:59:38","slug":"schedule","status":"publish","type":"page","link":"https:\/\/icec23.cs.unibo.it\/?page_id=246","title":{"rendered":"Schedule"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\">November, 15th<\/h3>\n\n\n\n<p>Department of Computer Science, University of Bologna, Mura Anteo Zamboni 7.<br>Link to Google Maps:&nbsp;<a href=\"https:\/\/goo.gl\/maps\/Z9pcN8RQNcqpvyLc8\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/goo.gl\/maps\/Z9pcN8RQNcqpvyLc8<\/a><\/p>\n\n\n\n<p><em>Download <a href=\"https:\/\/icec23.cs.unibo.it\/wp-content\/uploads\/2023\/11\/map.pdf\" data-type=\"attachment\" data-id=\"360\" target=\"_blank\" rel=\"noreferrer noopener\">the PDF map<\/a> of the areas used for the workshop day.<\/em><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Time<\/th><th>Room Ercolani 3<\/th><th>Room Seminari 1 (Aula Busi)<\/th><th>Room Seminari 2<\/th><\/tr><\/thead><tbody><tr><td>8:30-9:00<\/td><td class=\"has-text-align-center\" data-align=\"center\" colspan=\"3\">Registration<\/td><\/tr><tr><td>9:00-13:00<br>(coffee break at 10.30 * )<\/td><td>WS1 &#8211; Towards Sustainable Serious Games<\/td><td>WS4 \u2013 Aesthetics and Empowerment<\/td><td>T1 \u2013 <a href=\"https:\/\/site.unibo.it\/varlab\/en\/dissemination-2\/fashion-in-the-metaverse-technologies-applications-and-opportunities-ifip-icec-2023-tutorial\">Fashion in the Metaverse: Technologies, Applications, and Opportunities<\/a><\/td><\/tr><tr><td>13:00-14:00<\/td><td class=\"has-text-align-center\" data-align=\"center\" colspan=\"3\">Lunch break *<\/td><\/tr><tr><td>14:00-18:00<br>(coffee break at 16:00 * )<\/td><td>WS3 &#8211; Workshop on XR Experiences for Entertainment and Industry (WXREEI)<\/td><td><s>WS2 &#8211; 1ST IFIP Workshop on Interactive Storytelling in Extended Realities (IFIP-WISER)<\/s><\/td><td>T2 \u2013 <a href=\"https:\/\/sites.google.com\/view\/aiarttutorial\">Exploring new Frontiers at the Intersection of AI and Art<\/a><\/td><\/tr><tr><td>18:00-20:00<\/td><td class=\"has-text-align-center\" data-align=\"center\" colspan=\"3\"><a href=\"#Interactive-Entertainment-Demo-Sessions\">Interactive Entertainment<\/a>  +  <a href=\"#Student-Game-Competition\">Student Game Competition<\/a>  +  Welcome Cocktail *<\/td><\/tr><\/tbody><\/table><figcaption class=\"wp-element-caption\">* coffee-breaks, lunch, welcome cocktail and demo sessions will take place at &#8220;Plesso Belmeloro&#8221;, close to the Department of Computer Science<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">November, 16th<\/h3>\n\n\n\n<p>Complesso di San Giovanni in Monte. Piazza San Giovanni in Monte, 1\/2.<br>Link to Google Maps:&nbsp;<a rel=\"noreferrer noopener\" href=\"https:\/\/goo.gl\/maps\/a31Y3FozBVcw4Lvr9\" target=\"_blank\">https:\/\/goo.gl\/maps\/a31Y3FozBVcw4Lvr9<\/a><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Time<\/th><th class=\"has-text-align-center\" data-align=\"center\">Activity<\/th><\/tr><\/thead><tbody><tr><td class=\"has-text-align-left\" data-align=\"left\">8:30-9:00<\/td><td>Registration<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">9:00-9:30<\/td><td>Opening<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">9:30-10:30<\/td><td><a href=\"#Paper-session-1-Game-Experience\">Session 1 &#8211; Game Experience<\/a> (chair: Andr\u00e9 Melzer)<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">10:30-11:00<\/td><td>Coffee break<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">11:00-12:00<\/td><td><em>Keynote &#8211; Professor Roberto Bresin<\/em><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">12:00-13:00<\/td><td><a href=\"#Paper-session-2-Player-Engagement-and-Analysis\">Session 2 &#8211; Player Engagement and Analysis<\/a> (chair: Jorge Cardoso)<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">13:00-14:15<\/td><td>Lunch break<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">14:15-16:00<\/td><td><a href=\"#Paper-session-3-Serious-Gameplay\">Session 3 &#8211; Serious Gameplay<\/a> (chair: Barbara G\u00f6bl)<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">16:00-16:30<\/td><td>Coffe break<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">16:30-17:30<\/td><td>Doctoral Consortium (chair: Esteban Clua)<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">20:00 &#8211; <\/td><td class=\"has-text-align-center\" data-align=\"center\">Social Dinner at <a href=\"https:\/\/www.cantinabentivoglio.it\/en\/\">Cantina Bentivoglio<\/a> (Link to Google Maps: <a href=\"https:\/\/maps.app.goo.gl\/FgtEd5TmNoL6R1te6\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/maps.app.goo.gl\/FgtEd5TmNoL6R1te6<\/a> )<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">November, 17th<\/h3>\n\n\n\n<p>Complesso di San Giovanni in Monte. Piazza San Giovanni in Monte, 1\/2.<br>Link to Google Maps:&nbsp;<a rel=\"noreferrer noopener\" href=\"https:\/\/goo.gl\/maps\/a31Y3FozBVcw4Lvr9\" target=\"_blank\">https:\/\/goo.gl\/maps\/a31Y3FozBVcw4Lvr9<\/a><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Time<\/th><th class=\"has-text-align-left\" data-align=\"left\">Activity<\/th><\/tr><\/thead><tbody><tr><td class=\"has-text-align-left\" data-align=\"left\">9:00-9:10<\/td><td class=\"has-text-align-left\" data-align=\"left\">Opening<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">9:10-10:15<\/td><td class=\"has-text-align-left\" data-align=\"left\"><a href=\"#Paper-session-4-Entertainment-Methods-and-Tools\">Session 4 &#8211; Entertainment Methods and Tools<\/a> (chair: Jannicke Baalsrud Hauge)<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">10:15-10:45<\/td><td class=\"has-text-align-left\" data-align=\"left\">Coffee break<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">10:45-11:45<\/td><td class=\"has-text-align-left\" data-align=\"left\"><em>Keynote: <a href=\"https:\/\/icec23.cs.unibo.it\/?page_id=134#keynote2\" data-type=\"page\" data-id=\"134\">Immersive Technologies for learning: adopting a cross-disciplinary approach<\/a><\/em><br><em>Professor Ekaterina Prasolova-F\u00f8rland<\/em><\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">11:45-13:15<\/td><td class=\"has-text-align-left\" data-align=\"left\"><a href=\"#Paper-session-5-Extended-Reality\">Session 5 &#8211; Extended Reality<\/a> (chair: Edirlei Soares de Lima)<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">13:15-14:30<\/td><td class=\"has-text-align-left\" data-align=\"left\">Lunch break<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">14:30-16:00<\/td><td class=\"has-text-align-left\" data-align=\"left\"><a href=\"#Paper-session-6-Game-Design\">Session 6 &#8211; Game Design<\/a> (chair: Erik van der Spek)<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">16:00-16:30<\/td><td class=\"has-text-align-left\" data-align=\"left\">Closing ceremony and awards<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">16:30-17:00<\/td><td class=\"has-text-align-left\" data-align=\"left\">Good-bye coffee<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\">17:00-19:00<\/td><td class=\"has-text-align-left\" data-align=\"left\">TC14 Meeting<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"Sessions\">Sessions<\/h3>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"Paper-session-1-Game-Experience\">Paper session 1 &#8211; Game Experience<\/h4>\n\n\n\n<p><em>Chair: Andr\u00e9 Melzer<\/em><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Dynamic Difficulty Adjustment by performance and player profile in platform game <em>   [Full paper]<\/em><br>(Marcos Paulo Rosa, Carla Castanho, Tiago Silva, Mauricio Sarmet and Ricardo Jacobi)<\/li>\n\n\n\n<li>A Data-Driven Classification of Video Game Vocabulary <em>   [Full paper]<\/em><br>(Nicolas Grelier and St\u00e9phane Kaufmann)<\/li>\n\n\n\n<li>Prov-Replay: A qualitative analysis framework for gameplay sessions using provenance and replay.<em>   [Short paper]<\/em><br>(Leonardo Thurler, Esteban Clua, Sidney Melllo and Troy Kohwalter)<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"Paper-session-2-Player-Engagement-and-Analysis\">Paper session 2 &#8211; Player Engagement and Analysis<\/h4>\n\n\n\n<p><em>Chair: Jorge Cardoso<\/em><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Seligman\u2019s PERMA Model in Video Games \u2013 The Positive Influence of Video Games on Well-being<em>   [Full paper]<\/em><br>(Gary Wagener and Andr\u00e9 Melzer)<\/li>\n\n\n\n<li>The meaning of life (in video games)<em>   [Full paper]<\/em><br>(Fausto Mourato, Jo\u00e3o Morais and Edirlei Soares de Lima)<\/li>\n\n\n\n<li>Method for training player emotion in a custom FPS game using heart rate<em>   [Short paper]<\/em><br>(Shuo Zhou and Norihisa Segawa)<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"Paper-session-3-Serious-Gameplay\">Paper session 3 &#8211; Serious Gameplay <\/h4>\n\n\n\n<p><em>Chair: Barbara G\u00f6bl<\/em><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Split Screen &#8211; Split Mind: an Innovative Format for Narrative Reflexive, and Pedagogical Games<em>   [Full paper]<\/em><br>(Nicolas Szilas, Thi Kim Oanh H\u00e9l\u00e8ne Le and Humbert J\u00e9r\u00f4me)<\/li>\n\n\n\n<li>Accessibility Issues within Serious Games in Engineering Education for Visual Impairment<em>   [Full paper]<\/em><br>(Sundus Fatima and Jannicke Baalsrud Hauge)<\/li>\n\n\n\n<li>Persuasive System Design for Climate Change Awareness<em>   [Full paper]<\/em><br>(Ashfaq A Zamil Adib and Rita Orji)<\/li>\n\n\n\n<li>Reasoning of Intelligent Virtual Agents with Exceptional Behavior in Rare Scenarios<em>   [Short paper]<\/em><br>(Alexander Lysek, Sven Seele and Rainer Herpers)<\/li>\n\n\n\n<li>Game ON! A Gamified Approach to Household Food Waste Reduction<em>   [Short paper]<\/em><br>(Francisco Vasconcelos, Mara Dionisio, Sandra Olim and Pedro Campos)<\/li>\n\n\n\n<li>Acquiring and assessing 21st century skills through game development: a case study with an escape game template<em>   [Short paper]<\/em><br>(Chlo\u00e9 Vigneau, St\u00e9phanie Mader, Catherine Rolland and Axel Buendia)<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"Paper-session-4-Entertainment-Methods-and-Tools\">Paper session 4 &#8211; Entertainment Methods and Tools<\/h4>\n\n\n\n<p><em>Chair: Jannicke Baalsrud Hauge<\/em><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Semiotic Structuring in Movie Narrative Generation<em>   [Full paper]<\/em><br>(Edirlei Soares de Lima, Marco Antonio Casanova, Bruno Feijo and Antonio Furtado)<\/li>\n\n\n\n<li>Girls vs. Men &#8211; The prevalence of gender-biased language in popular YouTube Videos<em>   [Short paper]<\/em><br>(Miriam-Linnea Hale and Andr\u00e9 Melzer)<\/li>\n\n\n\n<li>i-Cube, an (In)tangible Interface for Multi-User Generative Art Creation<em>   [Short paper]<\/em><br>(Siu Wing Chung and Carlos Sena Caires)<\/li>\n\n\n\n<li>Content design for learning support in museum: Research on exhibition support system using tactile senses<em>   [Short paper]<\/em><br>(Yihang Dai, Fusako Kusunoki, Makoto Kobayashi and Shigenori Inagaki)<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"Paper-session-5-Extended-Reality\">Paper session 5 &#8211; Extended Reality<\/h4>\n\n\n\n<p><em>Chair: Edirlei Soares de Lima<\/em><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Exploring the Influence of Collision Anxiety on Player Experience in XR Games<em>   [Full paper]<\/em><br>(Patrizia Ring and Maic Masuch)<\/li>\n\n\n\n<li>Mutually Imperceptible Skill Adjustment in VR for Making Hyakunin Isshu Karuta Inclusive<em>   [Full paper]<\/em><br>(Ayaka Maruyama and Kazutaka Kurihara)<\/li>\n\n\n\n<li>Design of Collaborative Learning Experience with AR\u2013AR Collaboration Game for Children at Museum<em>   [Short paper]<\/em><br>(Kihiro Tokuno, Ryohei Egusa, Fusako Kusunoki and Shigenori Inagaki)<\/li>\n\n\n\n<li>Unity-VRlines: Towards a Modular eXtended Reality Unity Flight Simulator<em>   [Short paper]<\/em><br>(Lorenzo Stacchio, Giuseppe Di Maria and Gustavo Marfia)<\/li>\n\n\n\n<li>Augmented Adventures: Using Different Perspectives to Design Novel Tabletop Game Experiences with Augmented Reality<em>   [Short paper]<\/em> <br>(Kaj Coolen, Jeppe Groen, Hao-Xuan Lu, Niels Winkelman and Erik van der Spek)<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"Paper-session-6-Game-Design\">Paper session 6 &#8211; Game Design<\/h4>\n\n\n\n<p><em>Chair: Erik van der Spek<\/em><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Visualising Game Engine Subsystem Coupling Patterns<em>   [Full paper]<\/em><br>(Gabriel Cavalheiro Ullmann, Yann-Ga\u00ebl Gu\u00e9h\u00e9neuc, Fabio Petrillo, Nicolas Anquetil and Cristiano Politowski)<\/li>\n\n\n\n<li>Enhancing Stockfish: A Chess Engine Tailored for Training Human Players<em>   [Full paper]<\/em><br>(Andrea Manzo and Paolo Ciancarini)<\/li>\n\n\n\n<li>Combating Computer Vision-based Aim Assist Tools In Competitive Online Games<em>   [Full paper]<\/em><br>(Mathias Babin and Michael Katchabaw)<\/li>\n\n\n\n<li>Research on the Gameplay Evolution Based on Warcraft 3 MOD Platform<em>   [Short paper]<\/em><br>(Xing Sun and Hongbo Lin)<\/li>\n\n\n\n<li>A SandBox to Sandbox: a Tangible Terrain Generator For Prototyping Game Worlds<em>   [Short paper]<\/em><br>(Sebastian Schwarz, Benedikt Strasser, Michael Lankes and Martin Kocur)<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"Student-Game-Competition\">Student Game Competition &#8211; Demo Session<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Designing a VR-Simulation Module to Support Marine Pollution Control Training<br>(Jo\u00e3o Silva, Jorge Cardoso, Lu\u00eds Pereira and Lic\u00ednio Roque)<\/li>\n\n\n\n<li>ECO-QUEST: An Educational Game Designed To Impart Knowledge About Ecological Practices and Selective Waste Management<br>(D\u00e9borah Fernandes de Araujo and Thiago Porcino)<\/li>\n\n\n\n<li><\/li>\n\n\n\n<li><em>&#8230;and submissions to the Interactive Entertainment made by students (marked with ** in the following list)<\/em><\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"Interactive-Entertainment-Demo-Sessions\">Interactive Entertainment &#8211; Demo Session<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Empirical Studies on the Conditions of Achieving Interactive Mindfulness Through Virtual Reality Single User Experience in Macao<br>(Ka Man Ng and Carlos Caires)<strong>  **<\/strong><\/li>\n\n\n\n<li>Gameplay Audio Description: Death of Internet as a Pilot Study<strong>  **<\/strong><br>(Mar\u00eda Eugenia Larreina-Morales, Allan Di Rosa and Jerome Dupire)<\/li>\n\n\n\n<li>A serious video game on cybersecurity<br>(Giorgia Bassi, Stefania Fabbri and Anna Vaccarelli)<\/li>\n\n\n\n<li>Robotic Choreography Creation Through Symbolic AI Techniques<br>(Allegra De Filippo and Michela Milano)<\/li>\n\n\n\n<li>HabitAR: Motivating Outdoor Walk with Animal-Watching Activities <strong>  **<\/strong><a href=\"HabitAR: Motivating Outdoor Walk with Animal-Watching Activities\"><br><\/a>(Mengyan Guo, Alec Kouwenberg, Alexandra van Dijk, Niels Horrevoets, Nikki Koonings and Jun Hu)<\/li>\n\n\n\n<li>Mystery in the Ecological Park: An interactive narrative to promote interaction with biodiversity<br>(Andre Freitas, Francisco Fernandes, Mara Dionisio and Sandra C\u00e2mara Olim)<\/li>\n\n\n\n<li>SEC-GAME: a Minigame Collection for Cyber Security Awareness **<br>(Nicola Del Giudice, Fausto Marcantoni, Alessandro Marcelletti and Francesco Moschella)<\/li>\n<\/ul>\n\n\n\n<p><em><strong>   **  <\/strong> competing also for the Student Game Competition<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>November, 15th Department of Computer Science, University of Bologna, Mura Anteo Zamboni 7.Link to Google Maps:&nbsp;https:\/\/goo.gl\/maps\/Z9pcN8RQNcqpvyLc8 Download the PDF map of the areas used for the workshop day. Time Room Ercolani 3 Room Seminari 1 (Aula Busi) Room Seminari 2 8:30-9:00 Registration 9:00-13:00(coffee break at 10.30 * ) WS1 &#8211; Towards Sustainable Serious Games WS4 [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-246","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/icec23.cs.unibo.it\/index.php?rest_route=\/wp\/v2\/pages\/246","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/icec23.cs.unibo.it\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/icec23.cs.unibo.it\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/icec23.cs.unibo.it\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/icec23.cs.unibo.it\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=246"}],"version-history":[{"count":57,"href":"https:\/\/icec23.cs.unibo.it\/index.php?rest_route=\/wp\/v2\/pages\/246\/revisions"}],"predecessor-version":[{"id":370,"href":"https:\/\/icec23.cs.unibo.it\/index.php?rest_route=\/wp\/v2\/pages\/246\/revisions\/370"}],"wp:attachment":[{"href":"https:\/\/icec23.cs.unibo.it\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=246"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}